About Us

CEO David Carpenter, an expert in multiplatform content development, was producing a "Choose Your Own Adventure" style play. He was not able to find an audience engagement tool that met his requirements.

Working with a former Sony Playstation lead developer, David Carpenter created Gamiotics. Since then Gamiotics has been used by over 17,000 satisfied theater goers, museum patrons, and students.

Gamify Your Audience Experience

Gamiotics includes dozens of features that expand connectivity and focus your audience on the experience. Whether you’re in education, theater, sports marketing, live events, museums, or amusement parks, Gamiotics has a solution to keep your audience engaged and entertained.

Scalable and User-Friendly

Gamiotics is a browser-based interface that allows any smartphone to access the platform. Audience members or event attendees (either live or at home or hybrid) interact in real-time and can access the technology and content from anywhere in the world.

Proven Technology

Gamiotics is currently being used at performances of The Twenty-Sided Tavern, a live audience interactive Dungeons & Dragons-style experience. With over 200 pages of script, 118 possible choices, 18 potential characters, and 10 different endings, Gamiotics is the engine that powers this experience. Learn More →

Accessibility

The best direct-to-device solution in the market today, Gamiotics delivers closed captioning directly to the live audience member’s own phone. Gamiotics is both feasible financially and easy to use with no additional downloads or new technologies to learn or maintain.

Meet the Team

  • David Carpenter

    CEO FOUNDER

  • Dave Keene

    Original Software Designer

  • Sarah Reynolds

    GENERAL MANAGER

  • Caroline Prugh

    DIRECTOR OF THEATRICAL LICENSING

$101.9 Billion Industry

Experiential Marketing/Entertainment

Over 250

Performances Using Gamiotics Technology

Over 25,000

Users of Gamiotics Technology


$300k+

Revenue Generated